Page 1 of 3 123 LastLast
Results 1 to 20 of 50

Thread: Create your fav JY character in DOTA format!

  1. #1
    Senior Member yittz's Avatar
    Join Date
    Jul 2005
    Posts
    3,943

    Default Create your fav JY character in DOTA format!

    Dota of warcraft (defense of the ancients)

    To all you DOTA fans (or anyone who knows anything about dota, or just want to play): Turn your JY character into a Dota character, based on his abilities and martial arts.



    So for YG it would be:


    Base skills:


    YG's jack of all skills

    YG has so many skills that he randomly uses one of them to increase his fighting ability - resistance to stuns for a certain time period (from OYF), a long range damage to foe (from HYS), immobilise enemy (from H7G), increases in life/attack speed/mana (from QZ/AT/9Yin)
    Level 1 - 70 mana
    Level 2 - 90 mana
    Level 3 - 110 mana
    Level 4 - 130 mana
    Note: the strength/improvement of the skill increases significantly with each level


    Heavy Iron Sword (activated)

    YG unleashes his HIS and use it to deal extra damage and cut through the enemy's defences. (can't use ultimate or roar of sadness when HIS is activated)
    Level 1 - +20 attack and -3 armour from foe (costs 25 mana/sec)
    Level 2 - +30 attack and -4 armour (costs 20 mana/sec)
    Level 3 - +40 attack and -5 armour (costs 15 mana/sec)
    Level 4 - + 50 attack and -6 armour (costs 15mana/sec)


    Roar of Sadness

    Increases YG's attack (include in Ultimate mode).
    Level 1 - +20%, lasts 20 sec, cost 60 mana
    Level 2 - +25%, lasts 27 sec, cost 70 mana
    Level 3 - + 30%, lasts 40 sec, cost 85 mana
    Level 4 - +35%, lasts 48 sec, cost 100 mana


    Ultimate (passive)

    Sad palm - when YG's life points drop below a certain point, he does a respective amount of extra damage
    Level 1 - below 250, 1.5x normal
    Level 2 - below 350, 2.5x normal
    Level 3 - below 450, 3.5x normal


    When YG is near XLN, he cannot unleash sad palm and roar of sadness. However his attack speed and movement is increased, and form a synergistic pair with XLN.


    See easy, your turn!!
    Last edited by yittz; 05-09-06 at 09:00 AM.

  2. #2
    Senior Member
    Join Date
    Oct 2005
    Location
    A world of silence
    Posts
    1,416

    Default

    Duan Yu

    Base skills:

    Ling Bo Wei Bu (activated)

    Owning to the nature of one of the best Qing Gong in the world,
    DY can suddenly increase his movement speed rapidly either to escape from enemies or to chase down one. While in this mode, DY can only be hit by magic attacks. Random chance to dodge attacks.

    level 1- Increase movement by 50 lasts 2sec
    level 2- Increase movement by 70 lasts 3sec
    level 3- Increase movement by 100 lasts 4 sec
    level 4- Increase movement by 150 lasts 5 sec


    womaniser (passive)

    Owning to his pussy and lustful nature, DY is able to stalk other lady heros and instills a certain amount of fear in the. AOE (area of effect of 600), reduces lady heros speed by 8% for all levels.

    Level 1- Increases movement speed by 10%
    Level 2- Increases movement speed by 15%
    Level 3- Increases movement speed by 18%
    Level 4- Increases movement speed by 23%

    6MSJ (activated)

    Best Finger skill in the whole JY universe. Enables DY to attack from a distance of 600. Drains huge amounts of Manna for each increase in level. Unable to use this skill when in LBWB mode. Random damage for all levels ranging from 50-1000.

    Level 1 - Requires 100 manna
    Level 2 - Requires 200 manna
    Level 3 - Requires 300 manna
    Level 4 - Requires 500 manna

    Ultimate (activated)

    BeiMing Shen Gong

    Sucks another target to permantly increase his manna capacity. Casting range: melee range, casting time of 3 secs. while in this mode, DY is not able to cast any other spells nor use any item.

    Level 1- sucks 20 manna per sec. Lasts 2 sec
    Level 2- sucks 40 manna per sec. Lasts 3 sec
    Level 3- sucks 60 manna per sec. Lasts 4 sec
    Level 4- sucks 80 manna per sec. Lasts 5 sec

    Feel free to change..
    Last edited by druid; 05-14-06 at 03:45 AM.
    " Forgo your past and embrance the future OR abandon your future to save your past?"

  3. #3
    Senior Member Han Solo's Avatar
    Join Date
    Sep 2002
    Posts
    5,569

    Default

    How would u class JY's hero with the standard Dota groups?

    Strength: GJ, QF, JLFW, H7G, OYF

    Intel: YD, SM, WCY, LCS, WZY, TSTL, XZ,

    Agility: DY, HYS, XLN, LHC, DFBB,


    Agility > Strength > Intel > Agility in dota anyway.

    Intel: starts off very strong, projectile, AoE
    Strength: high stamina, high damage
    Agility: High move and attack speed, peak at end game.

    Han Solo

  4. #4
    Junior Member
    Join Date
    Apr 2006
    Location
    vancouver
    Posts
    22

    Default

    Do u guys play on US west? Maybe we can play inny

  5. #5
    Senior Member Extremer88's Avatar
    Join Date
    Jan 2006
    Location
    LOHAH - Land of Honour & Happiness
    Posts
    2,405

    Post

    Anyone able to create the JY characters mod in DotA? It would be great playing Jin Yong characters in DotA!
    ..ext88

  6. #6
    Senior Member yittz's Avatar
    Join Date
    Jul 2005
    Posts
    3,943

    Default

    That's what I am thinking. We can rival Icy's model using our dota model,

    We can even compensate for XF's prowess and DY's lack of that with one your hardcores playing XF, and me playing DY.

  7. #7
    Senior Member
    Join Date
    Oct 2005
    Location
    A world of silence
    Posts
    1,416

    Default

    Orginally posted by Han Solo


    How would u class JY's hero with the standard Dota groups?

    Strength: GJ, QF, JLFW, H7G, OYF

    Intel: YD, SM, WCY, LCS, WZY, TSTL, XZ,

    Agility: DY, HYS, XLN, LHC, DFBB,


    Agility > Strength > Intel > Agility in dota anyway.

    Intel: starts off very strong, projectile, AoE
    Strength: high stamina, high damage
    Agility: High move and attack speed, peak at end game.
    Ermm... dont really agree with you on that... strength Heros are weak in early game... but in late game... pure ownage....

    Kinda hard to group JY heros with with the standard Dota groups.. cos for agility... there are range agility and melee agility... so it makes things slighty difficult.
    " Forgo your past and embrance the future OR abandon your future to save your past?"

  8. #8
    Senior Member Han Solo's Avatar
    Join Date
    Sep 2002
    Posts
    5,569

    Default

    Personal philosophy, nothing beats agility at late game.

    I would play the JY mod for WC3.

    Just need someone good at programming, and then we can play online.

    Han Solo

  9. #9
    Senior Member Extremer88's Avatar
    Join Date
    Jan 2006
    Location
    LOHAH - Land of Honour & Happiness
    Posts
    2,405

    Post

    I can't wait for this JY mod. Is anyone creating it?

    We could have the good guys for Sentinels, and the bad guys for Scourge.
    ..ext88

  10. #10
    Senior Member IcyFox's Avatar
    Join Date
    Nov 2005
    Location
    Unknown
    Posts
    4,556

    Default

    This is a crazy idea! But I like it.

    We'd need someone good at making custom FT maps. When we find one, we can have some fun.

  11. #11
    Senior Member yittz's Avatar
    Join Date
    Jul 2005
    Posts
    3,943

    Default

    Well we need you guys to post characters. And edit others. I don't actually have warcraft atm...so... someone else?

  12. #12
    Senior Member
    Join Date
    Oct 2005
    Location
    A world of silence
    Posts
    1,416

    Default

    How about the items? We could include some of these...

    1) Dragon sabre: Adds X strength and grants the Hero to the ability to reduce amour of enemies units with each attack.

    2) Gentleman and Lady swords (separate items): When combined with a recipe, forms the Heavenly Sword. Grants +XX attack, increase attack speed and XX agility.

    3) Dog beating Rod: Adds XX intelligence.

    4) Holy Fire Septers: Adds X amour and +XX attack. Activate: Rage, +XX attack, increase attack speed at the cost of 100 manna and 150 life.

    5) Strong wine: Increase attacks and attack speeds of XF, LCH (and others etc)
    " Forgo your past and embrance the future OR abandon your future to save your past?"

  13. #13
    Banned strife_au's Avatar
    Join Date
    Mar 2006
    Location
    It's either I win or you lose
    Posts
    4,404

    Default

    who can create such a mod?!

  14. #14
    Senior Member Extremer88's Avatar
    Join Date
    Jan 2006
    Location
    LOHAH - Land of Honour & Happiness
    Posts
    2,405

    Post

    While waiting for someone who can do the mod. Why don't we list out the characters that are eligible for Sentinel and the Scourge.
    ..ext88

  15. #15
    Moderator Ren Wo Xing's Avatar
    Join Date
    Mar 2003
    Location
    Currently DC
    Posts
    6,660

    Default

    Ha! I'll do one for Xiao Feng.

    Xiang Long Shiba Zhang-Xiao Feng's Signature Skill

    Level 1 - 150 damage (100 mana), attack range melee, 15% chance to stun for 2 seconds.
    Level 2 - 250 damage (150 mana), attack range 200, 15% chance to stun for 2 seconds.
    Level 3 - 300 damage (175 mana), attack range 400, 15% chance to stun for 2 seconds.
    Level 4 - 400 damage (200 mana), attack range 600, 15% chance to stun for 2 seconds.

    Imbibe Baijiu

    Xiao Feng gets really, really drunk, and his battle prowess increases correspondingly.

    Level 1 - 10% attack speed increase, 5% critical strike chance, 5% dodge chance for 10 seconds.
    Level 2 - 20% attack speed increase, 5% critical strike chance, 5% dodge chance, 5% bash chance for 10 seconds.
    Level 3 - 30% attack speed increase, 10% critical strike chance, 10% bash chance, 10% dodge chance for 10 seconds.
    Level 4 - 50% attack speed increase, 15% critical strike chance, 15% bash chance, 15% dodge chance for 15 seconds.

    Imposing Presence

    Passive.

    Xiao Feng's heroic stature, impressive physique, and awe-inspiring battle tactics make him a fearful foe to his enemies.

    Level 1 - All enemies receive -10% to their damage. 400 AOE.
    Level 2 - All enemies receive -15% to their damage. 400 AOE.
    Level 3 - All enemies receive -20% to their damage. 400 AOE.
    Level 4 - All enemies receive -25% to their damage. 400 AOE.

    Warrior Spirit-Ultimate

    Passive

    As many powerful techniques as Xiao Feng knows, it isn't the techniques that make him great; it's his indominable warrior's spirit. Consequently, his attack power, chance for critical strikes, and attack speed are all highly impressive. This stacks fully with his Imbibe Baijiu aura, but does not stack with other items such as Butterfly, Burize, or the like, as Xiao Feng's strength is from within, not without.

    Level 1 - + 20 damage, +5% critical strike chance, + 5% bash chance, +5% dodge chance.
    Level 2 - +30 damage, +10% critical strike chance, +10% bash chance, +10% dodge chance.
    Level 3 - +40 damage, +15% critical strike chance, +15% bash chance, +15% dodge chance.

    (All Xiao Feng's critical strikes are for 2x).
    Last edited by Ren Wo Xing; 05-13-06 at 01:21 PM.

  16. #16
    Senior Member yittz's Avatar
    Join Date
    Jul 2005
    Posts
    3,943

    Default

    Quote Originally Posted by druid
    How about the items? We could include some of these...

    1) Dragon sabre: Adds X strength and grants the Hero to the ability to reduce amour of enemies units with each attack.

    2) Gentleman and Lady swords (separate items): When combined with a recipe, forms the Heavenly Sword. Grants +XX attack, increase attack speed and XX agility.

    3) Dog beating Rod: Adds XX intelligence.

    4) Holy Fire Septers: Adds X amour and +XX attack. Activate: Rage, +XX attack, increase attack speed at the cost of 100 manna and 150 life.

    5) Strong wine: Increase attacks and attack speeds of XF, LCH (and others etc)
    6) Soft needle armour (from Peach Blossum Island): +10 armour to wearer and reflect 10% damage to melee attacker, also +10 coolness if you are ZBT.

    7) Fire Tablets of Ming cult: Collect all 6 to get additional bonuses.
    1 tablet gives: +5 attack, +3 agility, +3% attack speed
    2nd tablet gives: +3 attack, +3 agility, +3% attack speed
    3rd tablet gives: +1 attack, +3 agility, +3% attack speed
    4th tablet gives: +1 attack, +3 agility, +2% attack speed
    5th tablet gives: +1 attack, +3 agility, +1% attack speed
    6th tablet gives: +1 attack, +1 agility, +1% attack speed

  17. #17
    Senior Member yittz's Avatar
    Join Date
    Jul 2005
    Posts
    3,943

    Default

    ZWJ - aka Omniknight.


    Heal - channeling

    Level 1 - 150 healing (100 mana), over 5 seconds. Removes all bluffs.
    Level 2 - 250 healing (150 mana), over 4 seconds. Removes all bluffs.
    Level 3 - 350 healing (200 mana), over 3 seconds. Removes all bluffs.
    Level 4 - 450 healing (250 mana), over 3 seconds. Removes all bluffs.


    QKDNY (activated)

    The ancient persian art gives ZWJ the ability to see the flow of energy and direct the force as he wishes. When activated ZWJ himself cannot attack.

    Level 1 - 35% chance the offender's attack (as well as ZWJ's average attack) will be directed away from ZWJ and reflected to ZWJ's enemies within 50 AOE. (15 mana/sec)
    Level 2 - 50% chance the offender's attack (as well as ZWJ's average attack) will be directed away from ZWJ and reflected to ZWJ's enemies within 50 AOE. (25 mana/sec)
    Level 3 - 60% chance the offender's attack (as well as ZWJ's average attack) will be directed away from ZWJ and reflected to ZWJ's enemies within 50 AOE. (30 mana/sec)
    Level 4 - 70% chance the offender's attack (as well as ZWJ's average attack) will be directed away from ZWJ and reflected to ZWJ's enemies within 50 AOE. (30 mana/sec)


    Taichi

    Z3F's invention becomes another defensive weapon in the hands of ZWJ. Taichi gives ZWJ several seconds of being able to dissapate oncoming attacks (only works when ZWJ is attacking).

    Level 1 - 40% attacks dissapated, 5 seconds. (70 mana)
    Level 2 - 50% attacks dissapated. 6 seconds (80 mana)
    Level 3 - 60% attacks dissapated. 7 seconds (90 mana)
    Level 4 - 70% attacks dissapated. 8 seconds (100 mana)



    9 Yang - Ultimate

    The prized scripture of Shaolin gives ZWJ several boosts. Auto-protect ability shields ZWJ from attacks. 9 Yang also powers ZWJ's attacks and increases ZWJ's ability to heal.

    Level 1 - +10 damage, +50 healing (when Healing spell used) , -5 from oncoming attacks.
    Level 2 - +18 damage, +75 healing (when Healing spell used), -10 from oncoming attacks.
    Level 3 - + 25 damage, +100 healing (when Healing spell used), -15 from oncoming attacks.

  18. #18
    Senior Member yittz's Avatar
    Join Date
    Jul 2005
    Posts
    3,943

    Default

    Quote Originally Posted by Extremer88
    While waiting for someone who can do the mod. Why don't we list out the characters that are eligible for Sentinel and the Scourge.
    I will start:

    Sentinels
    ZWJ
    GJ
    YG
    XF
    DY
    XZ
    Z3F

    Scourge
    JLFW
    JMZ
    MRB
    OYF
    DCQ
    YTZ
    DYQ


    Obviously we have to balance them out so that XZ doesn't pawn DCQ in one move.

  19. #19
    Senior Member Han Solo's Avatar
    Join Date
    Sep 2002
    Posts
    5,569

    Default

    Xu Zhu (the best tank)

    Tian Shan Zhe Mei Shou: The best grappling techniques under the heaven
    Level 1: Stun an opponent for 1s
    Level 2: Stun an opponent for 2s
    Level 3: Stun an opponent for 3.5s
    Level 4: Stun an opponent for 6s
    Cooldown 90s; Mana costs are 100, 200, 300, 500 per level

    Tian Shan 6 Yang Zhang: Able to mimick all palm styles in the world (ala Morphling)
    Level 1: Steal opponents palm techniques, + 150 damage
    Level 2: Steal opponents palm techniques, + 250 damage
    Level 3: Steal opponents palm techniques, + 350 damage
    Level 4: Steal opponents palm techniques, + 450 damage
    Mana cost 85, 160, 270, 380 per level. This skill can still the opponents ranged skills as well, except for ultimates. Lasts for 60s

    Life and Death Talisman: Unbearable ice based accupoint torture
    Level 1: Gives damage 10 per second for 6s, convert enemies' creeps
    Level 2: Gives damage 30 per second for 6s, convert enemies' creeps
    Level 3: Gives damage 50 per second for 6s, convert enemies' creeps
    Level 4: Gives damage 75 per second for 6s, convert enemies' creeps
    Mana costs are 70, 150, 300, 450 per level


    Bei Ming Zhen Qi: (Passive)
    Level 1: Add strength by 5, additional hit point and mana by 300, adds armor by 5
    Level 2: Add strength by 10, additional hit point and mana by 500, adds armor by 7
    Level 3: Add strength by 15, additional hit point and mana by 750, adds armor by 10, removes enemies' buff.



    Btw, RWX's QF is too imbalance. Imbibe Baijiu has increased attack speed, bash, evade as well. I would just autocast this throughout and it is game over.

    Han Solo
    Last edited by Han Solo; 05-13-06 at 10:42 PM.

  20. #20
    Senior Member yittz's Avatar
    Join Date
    Jul 2005
    Posts
    3,943

    Default

    Maybe make it cost mana and decently long cool down.

    XZ is too powerful (it's representative of what he is in DGSD).
    6second stun and 450 damage and 6 seconds of 75dmg/sec!!
    Last edited by yittz; 05-13-06 at 10:11 PM.

Similar Threads

  1. Create Your Own Wuxia Character! Game #2
    By TommyH in forum Wuxia Fiction
    Replies: 1161
    Last Post: 07-17-11, 06:50 AM
  2. Create Your Own Wuxia Character! Game #3
    By TommyH in forum Wuxia Fiction
    Replies: 215
    Last Post: 06-18-09, 01:55 PM
  3. Create Your Own Wuxia Character! Game #4
    By Tom in forum Wuxia Fiction
    Replies: 614
    Last Post: 10-30-07, 08:00 PM
  4. Create Your Own Wuxia Character! Game
    By TommyH in forum Wuxia Fiction
    Replies: 516
    Last Post: 04-13-06, 06:58 AM
  5. Fav. Character
    By bluegirl11375 in forum Wuxia Fiction
    Replies: 6
    Last Post: 07-29-05, 07:17 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •